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Thread: Opening NAT for xbox 360 live....

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  1. #1
    Join Date
    Dec 2006
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    98
    I'll clean it tommorrow, then I'll try this again.

  2. #2
    Join Date
    Aug 2006
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    2,763
    Quote Originally Posted by X_Jado_X View Post
    I'll clean it tommorrow, then I'll try this again.

    OK here's a lengthy helper I'm quoting from myxboxlive.co.uk for the sake of; so you don't have to go here and there looking for help

    After experiencing difficulties last night in PGR3 connecting to certain games , but more importantly Chas and I appeared to not be able to get in any game at the same time I hunted down some info that may come in useful if you are having similar problems.

    The cause of the problem appears to be the NAT'ing on routers. Go to the System blade and do a network test. The last setting `NAT` is the one you should be concerned with. For flawless xbox live play this needs a result of OPEN. anything else ( Strict or moderate) will cause you problems connecting to other people/hearing them etc.

    Mine was on moderate. After making changes to the port forwarding as detailed below its now reading OPEN and my problems have gone.

    The biggest problem with NAT is that poor connection you might receive when trying to hear voice chat during a game. Its either poor or not at all. With NAT you get the following condition (OPEN, STRICT, and MODERATE). You’re always going to want to have an OPEN NAT. Here is the reason>>

    1. Lets say you have a STRICT connection and you are hosting a game (ex. Call of Duty 2) you will only be able to hear people that have STICT or MODERATE NAT's. If you had an OPEN NAT then it would never matter who connected when you hosted. If you want to know more about NAT go to your XBOX 360 dashboard and move over to System then Connection settings. Wait for the test to finish then look at what your NAT tells you (remember OPEN, STRICT, or MODERATE) then click on more details and it will give you a brief explanation on what NAT is.>>

    IF YOU DONT HAVE A MICROSOFT CERTIFIED ROUTER OR GATEWAY!>>

    1. The first thing you must do is make sure that UPnP is enabled. This stands for Universal Plug and Play (used for gaming the most)>>

    2. Since you don’t have a Microsoft certified router or gateway you need to go to the Port forwarding option and make sure the following setting are in.>>

    UDP 88>>

    UDP 3074>>

    TCP 3074>>

    This will make sure you router (In my case) has all ports open when connecting to Xbox 360 live so that you get an OPEN NAT.

    3. Also worth adding the ports to port triggering for 100% peice of mind-

    To open the ports you will need to access your router via your PC and go to Port Triggering.

    Label the post Xbox1 in the first address line, then input 88 in all boxes, and finally click ENABLE.
    Label the second line Xbox2 and imput 3074 in all of the boxes and finally click ENABLE.

    HERE IS WHAT NAT LOOKS LIKE IN A NUT SHELL.>>

    To make this easy for everyone, we’ve created a chart for your use.>>
    >>
    To Open>>
    To Moderate>>
    To Strict>>

    From Open>>
    Yes>>
    Yes>>
    Yes>>

    From Moderate>>
    Yes>>
    Yes>>
    No>>

    From Strict>>
    Yes>>
    No>>
    No>>



    >>

    Suppose you want to host an Xbox Live game and you’re using a router that’s classified as open. Armed with that information and using the chart above, you can be confident that your router’s NAT type will not keep your friends (who may also be using routers) from finding your session, hearing your voice, and enjoying a great game.>>

    But let’s say you’re behind a router that’s a strict NAT. When you want to host a game, you now have something to consider. Anyone else who’s behind a router that uses a moderate or strict NAT may not be able to connect to your session.>>

    Let’s look at one final example going the other direction: you joining someone else’s game. Will you be able to participate fully with everyone in the game? If you have a moderate NAT on your home network, you can get an idea of what may happen by looking at the chart. If the players you want to play with are using strict NATs, you will likely experience problems. You may not be able to hear them and they may not be able to hear you. You may not be able to see those players at all.>>

    Note NATs don’t affect lag; this is all about connecting to other players!>>

    Here are the Router, Gateways, and Wireless Bridges that are Cert. by Microsoft.>>

    Microsoft>>
    Supported Firmware>>

    MN-100>>
    1.08, 1.11.017>>

    MN-500>>
    1.08, 1.11.017>>

    MN-700>>
    02.00.07.0331,
    02.00.08.0333,
    02.01.02.0590>>



    > >

    DLink>>
    Supported Firmware>>

    DI-524>>
    1.05, 3.00>>

    DI-604>>
    2.18,3.2,3.36>>

    DI-614+>>
    2.18,3.2,3.35, 3.43>>

    DI-624>>
    2.25,2.28,2.42,2.50>>

    DI-784>>
    2.38>>

    DGL-4100>>
    1.2, 1.3>>

    DGL-4300>>
    1.2, 1.3>>



    > >

    Linksys>>
    Supported Firmware>>

    BEFSR41(v3)>>
    1.04.8, 1.05.00>>

    BEFW11S4(v4)>>
    1.45.3, 1.50.14>>

    WRT54G (v1,v2,v3)>>
    3.01.3, 3.03.6>>

    WRT54GS (v2)>>
    3.37.6>>

    WRT55AG (v2)>>
    1.10>>



    > >

    Netgear>>
    Supported Firmware>>

    WGU624>>
    1.0.1.2EN, 1.0.1.9EN>>

    WGR614v1>>
    1.40>>

    WGT624 (v2)>>
    4.2.6_1.0.1>>

    WGT624 (v3)>>
    1.0.12_1.0.1>>

    WGT634U>>
    1.4.1.8, 1.4.1.10>>



    Incompatible Routers
    These routers have been found to be incompatible with
    Xbox Live.>>

    DLink>>
    Linksys>>
    Netgear>>
    SMC>>

    DI-754>>
    BEFSR11>>
    MR314>>
    7004VBR>>

    DI-764>>
    BEFW11S4 (v2)>>
    RP114>>
    7004WFW>>

    >>
    NR041>>
    RP334>>
    >>

    >>
    >>
    RT311>>
    >>

    >>
    >>
    RT314>>
    >>



    Wireless Bridges>>
    The following wireless bridges have earned the Xbox Live
    Compatible logo.>>

    Microsoft>>
    Supported Firmware>>

    MN-740>>
    1.0.2.21 and later>>



    > >

    Linksys>>
    Supported Firmware>>

    WGA54G>>
    1.10>>

    WGA54AG>>
    1.0>>

    WGA54Gv2>>
    1.6>>



    Gateways>>
    The following gateways have earned the Xbox Live
    Compatible logo.>>

    Model>>
    Firmware>>
    Logo-Certified
    on Provider>>

    Siemens/Efficient Networks
    Speedstream 6300>>
    3.0.2 (004-E771-A3Z), 3.2.0 (004-E771-A5X)>>
    Sympatico (Bell Canada)>>

    Siemens/Efficient Networks Speedstream 6520>>
    4.0.0c (004-E752-A4E config 003-w093-G0A)>>
    Sympatico (Bell Canada)>>

    Netgear CG814WG>>
    2.94d02>>
    Comcast>>

    Actiontec GT701R>>
    QW04-3.60.2.0.6.3-GT701>>
    Qwest>>

    Actiontec GT701WG>>
    QW04-3.60.2.0.6.3-GT701-WG>>
    Qwest>>



    About MTU (Maximum Transmission Unit)>>

    What this checks for is the most information that can be transmitted by your IP address without having to be broken down into small parts. The MTU of your router or gateway must be greater than or equal to 1365. If it is less than 1365, you won't be able to connect to Xbox Live. Well you’re probably wondering how you check your MTU.>>

    Select Xbox Live to sign in to Xbox Live from the Xbox Dashboard. >>
    From the Xbox Dashboard, select MAIN MENU. >>
    From the MAIN MENU, select SETTINGS. >>
    From the SETTINGS screen, select NETWORK SETTINGS. >>
    From the NETWORK SETTINGS screen, select CONNECT. >>
    The Connect Status screen will automatically begin testing your network connection. When the test is complete, you will see 4 green balls on your screen. >>
    When the network test is complete, press the Y button on your controller. A drop-down diagnostic screen will appear containing W, X, Y and Z diagnostic codes. >>
    With the diagnostic screen visible, select OK to see additional information. >>
    Find MT: x, where x is your MTU test result of either 0 or 1. 0 means your MTU size is not 1365 or greater and it won’t work with Xbox Live. 1 means your MTU size is 1365 or greater and you’re good to go for Xbox Live! >>
    What if my MTU size is not compatible with Xbox Live?>>
    If the MT value is 0, you have a router or gateway that is incompatible with Xbox Live because of its MTU setting. You’ll need to change the MTU setting on your device. See your device documentation to accomplish this.>>

    *****You can change your MTU by accessing the router and editing the settings.*****>>

    >>

    LAST BUT NOT LEAST ICMP (Internet Control Message Protocol)>>

    For a great experience, your router or gateway must properly handle a certain type of Internet traffic called ICMP port unreachable traffic. ICMP stands for Internet Control Message Protocol. It’s not important that you know much about ICMP, but you should be sure your home gateway or router properly handles this kind of traffic.>>

    How does ICMP traffic influence Xbox Live?>>
    If your router does not handle ICMP traffic properly, you won’t be able to connect to Xbox Live.>>

    How can I tell if my home network properly handles ICMP traffic?>>
    With the latest update of the Xbox Dashboard, you can now determine whether your router or home gateway is handling ICMP traffic properly!>>

    To see your ICMP test results in the Xbox Dashboard>>
    Select Xbox Live to sign in to Xbox Live from the Xbox Dashboard. >>
    From the Xbox Dashboard, select MAIN MENU. >>
    From the MAIN MENU, select SETTINGS. >>
    From the SETTINGS screen, select NETWORK SETTINGS. >>
    From the NETWORK SETTINGS screen, select CONNECT. >>
    The Connect Status screen will automatically begin testing your network connection. When the test is complete, you will see 4 green balls on your screen. >>
    When the network test is complete, press the Y button on your controller. A drop-down diagnostic screen will appear containing W, X, Y and Z diagnostic codes. >>
    With the diagnostic screen visible, select OK to see additional information. >>
    Find IC: x, where x is your ICMP test result of either 0 or 1. 0 means your router or home gateway has failed the ICMP test and is not compatible with Xbox Live. 1 means your router or home gateway has passed the ICMP test, and you’re good to go for Xbox Live!>>
    What if my device doesn’t properly handle ICMP traffic?>>
    If the IC value is 0, the test failed and your device is not properly handling ICMP packets. Typically this is not a setting you can change, though you may be able to update your device’s firmware from the device manufacturer.

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